Kabbu

How to play, scoring, and a simple scorekeeper.

Goal

Kabbu is a 4-player memory card game. Keep the total value of the cards remaining in your grid as low as possible. The player with the lowest unique score wins the round.

Set up

  • Deal each player 4 cards face down in a 2×2 grid.
  • At the beginning of the game, each player privately looks at their two bottom cards, then returns them face down.
  • Put the remaining cards in a draw pile and leave space beside it for a discard pile.

Taking a turn

  1. Draw one card from the draw pile. You may not pick up or draw from the discard pile.
  2. Keep all cards in your grid face down unless a rule specifically allows you to look at one.
  3. Resolve the drawn card as follows:
Drawn cardWhat happens
Ace–6Choose one card in your own grid to replace. Put the drawn card face down in that position and place the replaced card in the discard pile.
7–8Privately look at one card in your own grid, then discard the drawn card.
9–10Privately look at one card in another player’s grid, then discard the drawn card.
JackSwap one card from your grid with one card from another player’s grid without looking at either card, then discard the drawn Jack.
QueenPrivately look at one of your cards and one card from another player’s grid, swap those cards, then discard the drawn Queen.
KingPut the drawn King directly into the discard pile.

Matching discards

  • Each time a card is placed in the discard pile, any player may discard a matching card from their own grid.
  • A player who tries to discard a nonmatching card receives a 30-point penalty.
  • Once all players are finished discarding matching cards from their own grids, they may try to discard a known matching card from another player’s grid.
  • When you discard a card from another player’s grid, you must give that player one card from your own grid in exchange.
  • A player with no cards in their own grid cannot discard a card from another player’s grid.
  • Cards removed by matching discards are placed in the discard pile.

Auto-Kabbu

  • If you discard all cards from your own grid, you must call Kabbu automatically on your next turn, with a score of 0.
  • If another player has a score of 0 or lower, the auto-Kabbu player loses the round.
  • Removing all of your cards is therefore not automatically a win; do it carefully.

Calling Kabbu

  • When you believe your grid has the lowest total, call Kabbu.
  • Everyone reveals the cards remaining in their grids and totals their scores.
  • The player with the lowest unique score wins the round.
  • If the player who calls Kabbu is tied for the lowest score or does not have the lowest score, they receive a 50-point penalty.

Card values and penalties

Card or eventScore
Ace−1
2–10Face value
Jack and Queen10
King30
Looking at a card out of turn+30 penalty
Incorrect matching discard+30 penalty
Kabbu called without the unique lowest total+50 penalty

Set up a game

Choose the number of players, then enter their names before starting the scorekeeper.

Kabbu scorekeeper

Enter each round's score. Use a minus sign for negative scores.

Round 1Lowest total is leading
Recent roundsNo rounds saved yet.